Laura Koekoek - Technical Artist

Basemark GPU
Technical Art lead for gpu benchmark running in in-house engine. More info


Power line generator (Houdini / VEX)
Tool to generate overhead street power lines. More info


Texture scaling tool (Maya / Python / PyQt)
Fast preview and optimization of texture size. Link to git page


Polygon tracker tool (Maya / Python)
Live tracking of object polycounts.


Model - Jet engine
Jet engine model created for AR demo. More info


Object / scene exporter (Unity)
Export selected objects and materials to use directly in 3DS Max. Link to git page


Skybox converter tool (3DS Max)
Swap between cylindrical and cubemap skyboxes.


Texture file cleanup tool (3DS Max)
Removes unused textures from project folder. Link to git page


Texture validator (Python)
Simple texture validator.


Lava rock material (Substance designer)
Procedural material created with substance designer.


Forest cabin scene
Scene created using 3DSMax, Substance, Speedtree and Unity. More info