Laura Koekoek - Technical Artist
Resume
Github page
github.com/pikamau5

Current location
Helsinki, Finland

Software
Maya
Houdini
3DS Max
Photoshop / Illustrator / After Effects
Zbrush
Unity
Unreal
Substance Painter / Designer
Speedtree
Kanzi Studio

Scripting
Python
C#
PyQt
VEX
GLSL
MaxScript

Work history
Technical Artist / Art Director, Basemark (05.2015 - present)

Leading a team of technical artists in an international graphics software company focusing on real-time graphics.

• Art and Technical Art lead for GPU Benchmark using an in-house engine.
• Lead for two automotive 3D cluster UI projects - POC and production.
• Creating artist tools to optimize workflow.
• Link between programmers and artists.

Worked with an in-house graphics engine (Rocksolid Engine) in its development phase and collaborated with both engine developers and artists to create cutting edge real-time rendering.


Lead Artist, Basemark (06.2016 - 11.2017)

Creating 3D scenes for benchmarks and engine demos, creating art asset workflow and DCC tools to import assets into an in-house engine.


3D Artist & Graphic Designer, Basemark (05.2015 - 05.2016)


3D Artist, Rightware (04.2014 - 04.2015)

• 3D modeling, texturing, animation, and optimization.
• Creating animated 3D scenes in Unity3D.


Projects
Basemark GPU

Art and Technical Art lead for GPU Benchmark project. project details


Automotive Projects

Lead for both proof of concept and production automotive cluster UI projects. Projects included creating a functional 3D interface running on a low-end target hardware based on visual designs using Kanzi Studio. Projects required efficient optimization of the project, art assets, and GLSL shaders.


Basemark VR Score

Created design and functionality for user interface. VR Score is a PC VR benchmark created in collaboration with Crytek.


Other
Boost Turku Startup Journey Winner 2013

Winning team of Boost Turku Startup Journey 2013 with Binary Cat Games.